Sleight of Hand d20+10 , Acrobatics d20+7 , Stealth d20+10 , Perception d20+8 .
Curse Broken. Attacks against this creature have disadvantage if made by an Undead, Fey or Fiend. This creature always deals maximum damage against those other creatures of that type.
Psionic Talent. This creature possesses latent psionic abilities to improve its skills in and out of combat. It can communicate telepathically and use a psionic die (1d8) up to six times per long rest, which can be added onto attack rolls, saving throws, or skill checks.
Evasion. When succeeding on a saving throw against a spell or effect that would usually only reduce its damage by half, this creature instead takes no damage.
Darkvision 60 ft., passive Perception 18.
Lonely Tree Falls. Action & Bonus Action: Custian manifests a pair of psionic wings and flies 60 ft. in the air. He then crashes down in an area within 120 ft. that he can see.
All creatures in a 15 ft. radius of where Custian lands immediately take 4d8 Psychic and 4d8 Slashing damage and are stunned until the start of his next turn.
Once he performs this manoeuvre, Custian immediately gains the effects of the Blur spell until the end of his next turn.
Cursed Slash. Melee spell attack: Reach 5 ft., to hit: d20+8 , on hit: 2d4+5 Psychic/Piercing (your choice). If you have advantage on your attack, deal an additional 10d4 damage. (You may only perform one sneak attack per turn.)
Soul Shot. Ranged spell attack: Range 60/120, to hit: d20+8 , on hit: 1d6+5 Psychic/Piercing (your choice). If you have advantage on your attack, deal an additional 5d6 damage. (You may only perform one sneak attack per turn.)
Adrenaline Rush. Become Hastened for three turns.
Disappearing Act. Become invisible and immediately teleport to an unoccupied location you can see. Your next attack has advantage.
Disappearing Act. Become invisible and immediately teleport to an unoccupied location you can see. Your next attack has advantage.
Soul Knife. If you have made a slash or shot attack using your action, make another using your bonus action. (You may only perform one sneak attack per turn.)
Cunning Action. This creature can dash or disengage using a bonus action.
Soul Crush. When you our an ally you can see are hit with an attack, immediately damage the attacker for 1d8 Psychic damage and give them disadvantage on their next attack.
"I once heard Blightwood say that 'two wrongs make a right.' Or was it 'blight?' Either way, I'll do whatever it takes."
Though his lack of social skills may make this bird seem awkward, he still makes a fearsome opponent in combat. May the most ruthless clown prevail!