MOD | SAVE | ||
---|---|---|---|
STR | 16 | +3 | +3 |
DEX | 11 | +0 | +0 |
CON | 16 | +3 | +3 |
MOD | SAVE | ||
INT | 0 | -5 | -5 |
WIS | 10 | +0 | +0 |
CHA | 3 | -4 | -4 |
Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes.
Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.
Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of it, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.
Deflect Attack. Trigger: A creature the defender can see within 5 feet of it makes an attack roll targeting a different creature. Response: The triggering creature makes the attack roll with Disadvantage.