Acrobatics +6, Athletics +4, Water Vehicles +6
passive Perception 11
The Pirate Spellcaptain is a 6th-level spellcaster. Their spellcasting ability is Wisdom (10 Aptitude, spell save DC 12, +4 to hit with spell attacks). The Pirate Spellcaptain has the following spells equipped: • Cantrips (at will): acid splash, shape water • 1st level: compelled duel, false life, ray of sickness • 2nd level: cloud of daggers • 3rd level: heat metal, wall of water
Multiattack. The Pirate Spellcaptain can make two attacks, one with their scimitar or hand crossbow and one with their scimitar. They can also cast one spell.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6+3) slashing damage.
Hand Crossbow. Ranged Weapon Attack: +6 to hit, reach 30/120 ft., one target. Hit: (1d6+3) piercing damage.