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Medusai

The Medusai are the sinuous descendants of Medusa, the Serpent Mother, known for her cunning and control. They bear serpentine traits such as scales along their skin, slit-pupil eyes and elongated, graceful forms. Some Medusai also have hair that resembles writhing serpents, though they are harmless.

ability score increase: Your Dexterity score increases by 1.
age: Medusai life slightly shorter then other Arunai, living for around 350 years
Size: Medium
speed: 30 ft.
Languages: You can speak, read and write one language based on the region of your upbringing and have a natural understanding of Sylven the language of the Spirits.
parent race: Arunai
race features:
  • Serpent's Reflexes. You have advantage on saving throws against being restrained.
  • Venom Blood. You have Resistance against Poison Damage, and advantage on any Save agaisnt The Poisiond Condition.
  • Venomous Bite. Your serpentine heritage gives you venomous fangs, granting you a natural bit attack dealing 1d4 Piercing damage and that are capable of injecting one of the following toxins upon a successful bite attack. When you hit a creature with a bite attack, you may choose one of the following effects:
  • Neurotoxin: The target must make a Constitution saving throw (DC = 8 + your Constitution modifier + your proficiency bonus) or become paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
  • Hemotoxin: The target must make a Constitution saving throw or take an additional 2d6 poison damage at the start of each of its turns for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
  • Cytotoxin: The target must make a Constitution saving throw or suffer a -2 penalty to Strength and Dexterity for 1 hour. The target can make a saving throw at the end of each of its turns to end the effect early.

You can use this ability a number of times equal to your Proficiency Bonus between short or long Rests.


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