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Dak (Polarizer Lance) in Dungeons & Dragons 5e

World of Tor: Chromatic Rebelion

Dak (Polarizer Lance)

Wondrous Item

Very Rare Arcane, abjuration, conjuration, divination, and transmutation

You can take a Magic Action to activate this Dak. Daks can only be used once before needing 4 days (92 hours) to regain it's use. When activated, no creature or object within 1 mile of the Dak may use conjuration magic to magically teleport into, out of, or within this radius. Attempts to teleport into the radius fail, though spell slots or charges of an item are not lost when they fail in this way. Gates and doorways to other planes or locations such as from the gate spell or a fey crossing are unaffected and continue working as normal, so long as they were already within the Dak's radius before it's activation.

A Dak, also called a Polarizer Lance, is a magical 6 by 6 by 6 inch Hopper crystal or a 1 foot long double terminated crystal of Gravitum surrounded by a floating helix of bronze or gold ribbon. Draconic glyphs and runes carved on the metal helix surrounding the crystal do not translate directly into any particular sentence or word, however these runes are used in abjuration, conjuration, divination, and transmutation arcane spells and rituals.




Cost: 22,500 gp
Weight: 75 lbs.


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