Wondrous Item
Uncommon
Description.
This strange dagger-hilt contains no visible blade. Instead, a rotating ring near the top opens a small aperture, revealing a dormant mana crystal cradled within a rune-etched mechanism. When activated, the hilt emits a short, concentrated jet of flame — forming a 10 cm long blade of blue-hot fire. The flame is unnaturally focused with magical control and precision. The hilt monctains an engraving of the sigil of the Moltenhammer dwarfs.
The Molten Blade holds
10 charges and
regains 1d8 + 2 charges at the end of each
long rest.
Activating or deactivating the blade requires a free object interaction. While active, the blade consumes
1 charge per round (6 seconds).
The flame sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Thermal Cutter (1 charge)
As an
action, you can use the blade to
cut through or weld up to 1 foot of a nonmagical material, provided it could reasonably melt or be altered by extreme heat (such as wood, rope, ice, or common metals like iron or steel).
Examples
Cutting: You can slice open crates, doors, locks, thin walls, or armor plates (DM’s discretion).
Melding: You can fuse metal surfaces together, seal cracks or bond items into a single object.
Magical Flame Blade
If used in combat (improvised or as a dagger), the Molten Blade deals
1d6 fire damage and is considered
magical.
| Type |
Damage |
Damage |
Range |
| Simple Melee |
1d6 |
Fire |
|
Weight: 2 lb.