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Homebrew

Jackalfolk

The Jackalfolk are nomadic desert dwellers known for their agility, cunning, and pack mentality. They often live in tight-knit clans, relying on their natural quickness and sharp instincts to survive in harsh environments.

ability score increase: Your Dexterity score increases by 2, and your Wisdom score increases by 1.
age: Jackalfolk reach maturity by the age of 12 and typically live up to 60 years.
alignment: Jackalfolk value the welfare of their pack or clan above all else. They tend to be neutral, with good or evil tendencies depending on their upbringing.
Size: Medium
speed: 35ft.
Languages: You can speak, read, and write Common and Celestial
race features:

Desert Resilience. You have resistance to fire damage and advantage on saving throws against exhaustion caused by extreme heat.

Keen Senses. You have proficiency in the Perception skill.

Bite. Your sharp teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier.

Sculpt Sand. Can cast Wall of Sand at 3rd level once per long rest for free as a 3rd level spell and can use spell slots to cast it further.

Evasive Footwork. When a creature makes an opportunity attack against you, you can use your reaction to impose disadvantage on the attack roll a number of times equal to your proficient bonus and recharges after a long rest.


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