Homebrew
MOD | SAVE | ||
---|---|---|---|
STR | 8 | -1 | +1 |
DEX | 10 | +0 | +2 |
CON | 10 | +0 | +0 |
MOD | SAVE | ||
INT | 2 | -4 | -4 |
WIS | 6 | -2 | -2 |
CHA | 6 | -2 | -2 |
Weapon Slot. You can attach a Simple Weapon with the Light feature to the Robot.
Tool Slot. You can attach one set of Tools to the creature.
Injector. You can fill its fluid compartment with one medicine, drug or poison.
Make one attack.
Weapon Attack. Use your Attack Bonus to make a Weapon Attack.
Injection. Use the Injector to inject a Medicine or Poison into a willing creature. If they try to resist they make a Dexterity Saving Throw against your Inventor Save DC, on success they resist the effect.
Distract. Make noises and flash lights to distract a creature within 5 ft until the start of your next turn or until they're damaged. While the creature is distracted creatures have Advantage on Attack Rolls made against it.
Shutdown. Turn off the battery and play dead.