Homebrew
Athletics +8, Stealth +5
tremorsense 120 ft.
Stalwart. When subjected to a harmful effect that allows a Constitution Saving Throw to take only half damage, the Hill Giant instead takes no damage on a successful save or only half as much on a failure.
Natural Camouflage. The Hill Giant has advantage on Dexterity (Stealth) checks made to hide while in hills or grasslands. When standing still, the Hill Giant is indistinguishable from a normal hill.
Multiattack. The giant makes two attacks, using Fist or Vine Slash in any combination. It can also substitute one of these attacks for a use of its Jumping Slam attack.
Fist. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Vine Slash. Ranged Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: 20 (5d4 + 5) slashing damage. The target’s speed is reduced by 10 ft.
Jumping Slam (recharge 4-6). The giant leaps forward up to 40 ft. If any Large or Smaller creatures are within 15 ft. of the space in which the giant lands, those creatures must succeed a DC 16 Dexterity Saving Throw. A creature takes 27 (6d8) bludgeoning damage and has the Prone condition on a failed save, and takes only half damage and is not Prone on a success.
Hill Giants are ambush predators. They will typically hide among hills and tall grass, waiting for suitable prey to come near. Then, they will begin a fight with their Leaping Ambush, closing the distance and pouncing on their prey.
Other creatures, like Giant-kin, Orcs, and Hobgoblins sometimes recruit Hill Giants to assist with roadside raids, using their explosive ambushes to get the drop on victims.
Among the largest of the Giants, Hill Giants are primal creatures with simple mindsets and lifestyles. Much like their namesake, Hill Giants have rotund, hulking bodies with masses of vegetation growing on the tops of their heads and all along their backs. The older a Hill Giant gets, the more diverse the ecosystem on their back becomes, with older giants being able to grow trees, flowers, hanging vines, and spiny thorns. Despite their size, Hill Giants have developed a technique to use the vegetation on their backs as camouflage. When standing completely still, Hill Giants are able to become indistinguishable from a normal hill, blending perfectly with their surroundings.
Hill Giants view life through a very basic lens. They tend not to worry themselves with the greater machinations of the world, instead focusing on what's best for themselves and their communities. Hill Giants tend to value strong leaders and ancient traditions, often using song to tell their young of the stories of old. A Hill Giant's main focus is that of their community, often taking actions to strengthen it and ensure it prospers. Everything is shared among Hill Giants, even their young. Infant Hill Giants will often be raised by three or four mothers, and they grow up viewing the entire tribe as their immediate family.
Strong and simple, Hill Giants are efficient hunters who fight for the prosperity of their families, no matter what gets in their way.
Hills, Grasslands