+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-4 | Strength | |
+2 | Dexterity | |
+2 | Constitution | |
+4 | Intelligence | |
+2 | Wisdom | |
+8 | Charisma |
+2 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+2 | Arcana | INT | |
-4 | Athletics | STR | |
+8 | Deception | CHA | |
+2 | History | INT | |
+2 | Insight | WIS | |
+8 | Intimidation | CHA | |
+2 | Investigation | INT | |
+1 | Data | STR | |
+1 | Piloting | STR | |
+1 | Technology | STR |
+2 | Medicine | WIS | |
+2 | Nature | INT | |
+2 | Perception | WIS | |
+8 | Performance | CHA | |
+8 | Persuasion | CHA | |
+2 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Crystline Rod | +1 | STR | 1d6-2 | Force | |
Rng - 15ft | |||||
Phaser | +1 | STR | 2d4-2 | Radiant | |
Blaster, Light, Nonlethal |
Level 1 Features
◦ Hollow: Gain temporary hit points when you or your familiar reduce an enemy to 0 Hit Points.
• Hexes: You learn two powerful cantrips called Hexes from the Witch spell list (Hex: Misfortune and Hex: Ruin are recommended), which do not count against your number of known cantrips. At level 2, you know 3 Hexes.
Level 2 Features
• Cackle: As a Bonus Action, you can extend the duration of one of your Hexes by 1 round, provided the target is within the spell's range. This requires a Verbal component.
• Familiar: You always have the Find Familiar spell prepared and can cast it in 10 minutes without spell slots or components.
Crystaline Rod
Apothecary Kit
Poisoning Kit
Health Hypo x2
Phaser
The Last Signal
Alchemist Supplies
Glass Beakers
Beaker Holder
Glass stirring rod
a small mortar and pestle
and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water.
Common
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Dark Matter
Perception +3, Stealth +3
Passive Perception 13
Pack Tactics. The pup has Advantage on attack rolls against a creature if at least one of the pup’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Piercing damage plus 2 (1d4) Cold damage.
When fully grown, a winter wolf is an apex predator of the snow, a terror of teeth and fur, stalking the tundra in packs. But before they develop their fearsome freezing breath, winter wolf pups are far more amicable (perhaps because they have yet to realize the scope of their own might), and will dutifully follow a master that feeds them well and treats them with respect.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.