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Lyra Vael

2 Level (0/900 XP for level-up) Background Star Drow Race / Species / Heritage Alignment
Witch
Level 2
Hit Dice: 2/2
1d8+1 Class 1

STR
7
-2
DEX
12
+1
CON
13
+1
INT
12
+1
WIS
13
+1
CHA
18
+4
15
Hit Points
+2
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
20
Speed (walk/run/fly)
12
Passive Perception
Spellcasting ...
+8 Attack mod
CHA Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
-4 Strength
+2 Dexterity
+2 Constitution
+4 Intelligence
+2 Wisdom
+8 Charisma
saving throws
+2 Acrobatics DEX
+2 Animal Handling WIS
+2 Arcana INT
-4 Athletics STR
+8 Deception CHA
+2 History INT
+2 Insight WIS
+8 Intimidation CHA
+2 Investigation INT
+1 Data STR
+1 Piloting STR
+1 Technology STR
skills
+2 Medicine WIS
+2 Nature INT
+2 Perception WIS
+8 Performance CHA
+8 Persuasion CHA
+2 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Crystline Rod +1 STR 1d6-2 Force
 Rng - 15ft
Phaser +1 STR 2d4-2 Radiant
 Blaster, Light, Nonlethal
Attacks

Spell Book

Level 1 Features


    ◦ Hollow: Gain temporary hit points when you or your familiar reduce an enemy to 0 Hit Points.


Hexes: You learn two powerful cantrips called Hexes from the Witch spell list (Hex: Misfortune and Hex: Ruin are recommended), which do not count against your number of known cantrips. At level 2, you know 3 Hexes.


Level 2 Features


Cackle: As a Bonus Action, you can extend the duration of one of your Hexes by 1 round, provided the target is within the spell's range. This requires a Verbal component.


Familiar: You always have the Find Familiar spell prepared and can cast it in 10 minutes without spell slots or components.



  • Wolf Pup Familiar




Features & Traits

Crystaline Rod


Apothecary Kit


Poisoning Kit


Health Hypo x2


Phaser


The Last Signal


Alchemist Supplies


Glass Beakers


Beaker Holder


Glass stirring rod


a small mortar and pestle


and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water.





Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 100, Platinum: 0 Money

Common





Languages & Proficiencies




Personality Traits


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Dark Matter

Snowy Wolf Pup CR: 1/8

Small pack tactics. the pup has advantage on attack rolls against a creature if at least one of the pup’s allies is within 5 feet of the creature and the ally doesn’t have the incapacitated condition., neutral evil
Armor Class: 13
Hit Points: 10
Speed: 30 ft

STR

9 -1

DEX

12 +1

CON

11 +0

INT

6 -2

WIS

12 +1

CHA

7 -2

Skills:

Perception +3, Stealth +3

Damage Resistances: Cold
Senses:

Passive Perception 13

Languages: Common, Giant
Challenge Rating: 1/8

Pack Tactics. The pup has Advantage on attack rolls against a creature if at least one of the pup’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Piercing damage plus 2 (1d4) Cold damage.

When fully grown, a winter wolf is an apex predator of the snow, a terror of teeth and fur, stalking the tundra in packs. But before they develop their fearsome freezing breath, winter wolf pups are far more amicable (perhaps because they have yet to realize the scope of their own might), and will dutifully follow a master that feeds them well and treats them with respect.

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Created by

Lyra.

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