World of Aloth
Wondrous Item
Legendary The Helm of the All-Defender requires attunement by a creature who is either lawful good, neutral good or lawful neutral. The creature must also be proficient with either medium or heavy armor.
The Helm of the All-Defender is a powerful vestige in service of the god Garran. It was made during the Avatar Battles and given to his champion of the time who would serve as his presence on the prime plane as he himself acted as guardian of the astral gate to keep all gods out of the outer planes during the war. The helmet has since then found itself in the hands of those who share Garran’s values and those who directly serve him. It is often viewed as a burden to bear as its wearer must act accordingly and unwavering to the laws of the All-Defender.
The helmet is ancient and seen many battles, the many bruises and marks shows its wear, yet the helmet is in perfect condition. It has a silver coloration to it while being as solid as adamantine. The helmet has an open face and a nasal guard. It is also decorated with two big gold ram horns. There is also a golden band on the forehead going around the helmet decorated with ancient runes.
Magical Armor: You gain a +1 bonus to AC and saving throws while wearing the Helm of the All-Defender.
Destroyer of Evil and Chaos: Once per turn when you deal damage with an attack to a creature who’s alignment is either evil or chaotic you deal an additional 1d6 damage. If the creature is chaotic evil you deal 2d6 instead.
Guardian: When a friendly creature you can see within 60 feet of you takes damage, you can spend your reaction to take that damage instead. You cannot reduce this damage in any way. After you have taken damage in this way, you gain advantage on all attack rolls until the end of your next turn.
Unyielding: You have advantage on saving throws against being moved against your will, knocked prone, Restrained and Stunned. You are immune to being Dazed.
Cost: Priceless
Weight: 4lb