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Dustriders

Warhammer

Weapon

Common

Mods
  • Grip
  • Head
  •   Special Maneuvers
  • Carry the Momentum - If you miss the target with an attack, you can bring the warhammer back around and make another attempt at an Attack for 1d8 AP III Bludgeoning damage.
  • Concussive Strike - Bring the warhammer around towards the target's head as a 2-handed Attack, inflicting 2d6 AP III Bludgeoning damage, the target must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Modifier or be knocked prone and 5 feet to the left or right of the player.
  • Crushing Strike - Bring the warhammer down on top of a prone target as a 2-handed Attack, dealing 3d6 AP III Bludgeoning damage, stunning them until the start of your next turn. Once you have successfully used this maneuver, you cannot use it again until you finish a Short or Long rest.
  • Piercing Beak - Rotate the warhammer and make an attack with the beak of the weapon, dealing 1d8 AP IV Piercing damage. This deals an additional amount of Piercing damage to Constructs and Vehicles, equal to your Proficiency Bonus.
  •   Special Properties
  • Armor Piercing III
  • Blunt Weapon - Does Double the rolled damage to Poise.
  • Demolition Tool - Can be used to break doors and walls.
  • Staggering - Upon making a successful attack, this weapon prevents a target from taking an Opportunity Attack until the start of your next turn.
  •   Weight: 7   Handling: Versatile

    A weapon with a hammerhead featuring not only a bludgeoning implement, but also a piercing component. It is often used in more short-ranged capacities but is most effective when wielded with both hands.

    Type Damage Damage Range
    Martial Melee 3d6 (2-handed), 1d12 (1-handed) Bludgeoning Melee


    Weight: 7lbs


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