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Ea Nasir

Medium Human Merchant/adventurer , Neutral Evil

Armor Class 10
Hit Points 14
Speed 17ft

STR
10 0
DEX
10 0
CON
10 0
INT
10 0
WIS
12 +1
CHA
14 +2

Saving Throws Strength +3, Constitution +4.
Skills Insight +3, Persuasion +6
Senses Passive perception 11
Languages Common
Challenge 1/8


Description

Ea-Nasir is an ancient Mesopotamian copper merchant, originally from the city of Ur, who is infamous for selling low-quality copper ingots and treating customers with contempt.   Traders, innkeepers, proprietors of taverns and shops, caravan-masters and hawkers of dubious wares—wherever there are goods to sell, there are merchants to sell them. They can be found at every level of the social order; the junk peddler, the tavern-master, the courtesan, and the fine art dealer are all merchants, however much their income and clientele may vary.   *This is a fictionalized Merchant character, based on a historical person. IYKYK and if you don't, look him up, seriously! ;)

Ideals

Wealth, power, business,

Bonds

Wants to be extremely rich, as well as powerful, achieving this dream through business and trade, and is not afraid of being underhanded in this pursuit.

Flaws

Extremely greedy and can be underhanded. He can be extremely superficial and lies regularly. While charming, he can overestimate how effective these charms are

Suggested Environments

Traveling Merchants


Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) type damage.


Appraisal Expertise. The merchant has advantage on any Intelligence (Investigation), Intelligence (History), or Wisdom (Perception) check to evaluate, appraise, or recall information about a type of goods in which it commonly trades.


Actions

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) type damage.


 

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