The House
Level 7 (0/34000 XP for level-up)
Background
Size Medium
Species
barbarian
Subclass Wild Heart
Level 7
Hit dice 7/7
1d12+4

STR 20
+5
STR save: +9
DEX 15
+2
DEX save: +3
CON 18
+4
CON save: +8
INT 13
+1
INT save: +2
WIS 13
+1
WIS save: +2
CHA 11
+0
CHA save: +1

Initiative (DEX)
+2
Speed
35
Passive Perception
14
Heroic Inspiration
Armor Class (AC)
17
House
Hit Points
96 / 96
Death Saves
Succeeded
Failed
Exhaustion


Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Bash +8 STR 2d6+5 bludg.
  Properties: Heavy, two handed Topple
Skewer +8 STR 1d12+5 Pierce
  Properties: Reach, disadv. if within 5 ft Topple
Raze +8 STR 1d12+5
  Properties: Heavy, two handed Cleave
Swallow +5 STR 0+5
  Properties: Medium creature becomes blind+restrained
Spew +2 DEX 1d6+2 bludg.
  Properties: Ranged, 40 ft.
Armor ( AC Mod: +1 )
W T  Armor AC D Properties
House 16
Skills
P/E Bonus Skill Abi
+2 Acrobatics DEX
+4 Animal Handling WIS
+1 Arcana INT
+8 Athletics STR
+0 Deception CHA
+1 History INT
+1 Insight WIS
+3 Intimidation CHA
+1 Investigation INT
+1 Medicine WIS
+1 Nature INT
+4 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+4 Survival WIS

+6 Expertise Bonus
+3 Proficiency Bonus
Spell Book
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0
Treasure and Equipment
Curtains of Displacement
Gives targets disadvantage against you until ur hit with an attack, resets at the start of your turn
Proficiencies, Languages, and Talents
Carpenter's Tools
Features & Traits
MARTIAL SAVE DC: 16

The House:
30 ft light radius, 35 ft climb speed
Large Form: change your size to Large as a Bonus Action. If you lack the room, you grow to the maximum attainable size. Lasts for 10 minutes or until you end it (no action required). While in this form, you can add your Constitution modifier to all Strength checks and Strength saving throws, and your weapon attacks deal an extra 1d4

RAGE:
Rage Damage: +2
Advantage on Strength checks and Strength saving throws.
Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage.

The Rage lasts until the end of your next turn, and it ends early if you don Heavy Armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one or more of the following:
Make an attack roll against an enemy., Force an enemy to make a saving throw, Take a Bonus Action to extend your Rage. Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.

Advantage on Dexterity saving throws unless you have the Incapacitated condition.

Reckless Attack
You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.

Feral Instinct: Your instincts are so honed that you have Advantage on Initiative rolls.
Instinctive Pounce: As part of the Bonus Action you take to enter your Rage, you can Move up to half your Speed.

Rage of the Wilds:
Whenever you activate your Rage, you gain one of the following options of your choice.
Bear. When you activate your Rage, choose two damage types, other than Force or Psychic. You have Resistance to the chosen types until the Rage ends.
Eagle. When you activate your Rage and as a Bonus Action while it’s active, you can take both the Disengage and the Dash action.
Wolf. While your Rage is active, your allies have Advantage on melee attack rolls against any enemy of yours within 10 feet of you.

Fate Gambler
Bet Big. If you don't already have it, you gain Heroic Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, in any of these cases, the creature has a CR of 0 or lacks a CR (such as another player character), you don’t gain Heroic Inspiration.

Win Big. As a Bonus Action, you can expend your Heroic Inspiration to gain a number of Temporary Hit Points equal to your level.


™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

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CrimsonCatling.

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