The plague
LARGE MONSTROSITY

Armor Class: 15

Initiative: +1 (11)

Hit Points: 85hp (9d10+36)

Speed: 50 ft.

Challenge: 3
    MOD SAVE
STR 20 +5 +5
DEX 13 +1 +1
CON 18 +4 +4
    MOD SAVE
INT 3 -4 -4
WIS 12 +1 +1
CHA 7 -2 -2

Skills: Perception +5, Stealth +3

Immunities: poison; poisoned

Senses: darkvision 60 ft., passive Perception 15


Traits

Vital Spirit. This Lycanroc cannot be put to sleep.

Keen Hearing and Smell. The Lycanroc has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Lycanroc has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Toxic Empowerment. When the Lycanroc is subjected to an effect that would cause it to be poisoned, it’s empowered by the toxins instead, gaining 14 (4d6) temporary hit points


Actions

Multiattack. The Lycanroc two Bite attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 4 (1d8) poison damage.

Poison Breath (Recharge 5–6). The Lycanroc exhales fumes in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 14 (3d6 + 4) poison damage on a failed save, or half as much damage on a successful one.

Throw. Once per turn, when your companion has a creature grappled and takes the Attack action, it can replace one of its attacks with a special melee attack. Instead of an attack roll, it makes a Strength or Dexterity (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (target’s choice). If your companion succeeds, it can move the creature to an unoccupied space within 5 feet of it and can knock it prone, dealing bludgeoning damage to it equal to two rolls of your companion’s Martial Strikes damage dice.

Charge.As an action, your companion gains additional movement equal to its speed, and it can make one Martial Strike attack. If your companion moves up to 20 feet straight towards a creature and then hits it with a Martial Strike, the attack deals an extra1d10damage, and the target must succeed on a Strength saving throw (DC equals 8 + your companion’s Strength modifier + your proficiency bonus) or be knocked prone. A creature more than one size larger than your companion automatically succeeds on this saving throw.


Bonus Actions

Grapple. As a bonus action, your companion can attempt to grapple one creature within its reach by making a grapple check.


Reactions

Block. As a reaction when your companion is attacked by a creature it can see and that attack deals bludgeoning, piercing, or slashing damage, your companion can add your proficiency bonus to its AC against that attack, potentially turning a hit into a miss. If the attack still hits, the damage dealt is reduced by an amount equal to 1d6 plus your proficiency bonus.


Created by

ghoztboy..?.

Statblock Type

Monster/NPC

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