An armored guard bearing a sword and shield painted in the settlement“s colors.
Motives and Tactics: arrest, close gates, make it through the day, pin down
Difficulty: 12 |
Thresholds: 5/9 |
HP: 5 |
Stress: 2
ATK: +1 | Longsword: Melee / 1d6+1phy
Experience: Local knowledge +3
Features
Shield Wall - Passive: A creature who tries to move within Very Close range of the Guard must succeed on an Agility Roll. If additrional Bladed Guards are standing in a line alongside the first, and each is within Melee range of another guard in the line, the difficulty increases by the total number of guards in that line.
Detain - Action: Make an attack against a target within Very Close range. On a success, mark a stress to restrain the taret until they break free with a sucessfull atack, Finesse Roll, or Strength roll.