Ryoko's Guide to the Yokai Realms, pg 172
A rock suddenly lowers, dropping an ally a crucial inch and turning a critical hit into a glancing blow. A precise gust of wind accelerates an arrow over a foe’s shield, striking them in the eye. A burst of flame temporarily blinds an opponent, causing their battleaxe to swing wide. Where others shield and strike, Disciples of Invigoration prefer a more subtle approach, bolstering an ally from within or manipulating a foe’s attacks with alacritous and shrewd bursts of elemental energy.
Why did you choose this path? Did you always have a helpful disposition? Were you an aide-de-camp in a large army? A wizard’s apprentice who wandered into an elemental experiment? Whatever your choice, you are the favourable wind that stops a friend from falling, the slick rock that foils a foe’s footing, and the inner flame that turns the tide of battle.
Bonus Invigoration Spells
3rd-Level Disciple of Invigoration Feature
The following spells are added to your bender spell list. They always take the form of an element associated with your Elemental Affinity. For example, the bless spell may manifest as fortuitous gusts of wind (air affinity) or illuminating sparks (fire affinity). Once you gain access to a discipline spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.
| Bender Level | Spells |
|---|---|
| 3rd | bless |
| 5th | enhance ability |
| 9th | haste |
| 13th | freedom of movement |
| 17th | greater restoration |
Inner Vigor
3rd-Level Disciple of Invigoration Feature
Your connection to the elements invigorates your body. Your hit point maximum increases by 3 and increases by 1 again whenever you gain a level in this class. In addition, you can add your bender spellcasting ability modifier to checks you make to maintain your concentration.
Primordial Pulse
3rd-Level Disciple of Invigoration Feature
With shrewd timing, you imbue an ally with invigorating energy. When a willing creature you can see within 30 feet of you fails a saving throw or misses an attack roll, you can use your reaction to give it a rejuvenating boost. It immediately rerolls the saving throw or attack roll, with an additional bonus equal to your bender spellcasting ability modifier, and it must use the new result, potentially turning a failed save into a success or a missed attack into a hit. If this rerolled attack hits, it deals extra damage of a type associated with one of your Elemental Affinities (your choice when you take the reaction) equal to your bender spellcasting ability modifier.
You can use this feature a number of times equal to your bender spellcasting ability modifier (minimum of once). You regain all expended uses when you finish a long rest.
Distracting Onslaught
7th-Level Disciple of Invigoration Feature
Once on your turn, when you deal damage to a creature using a damage type associated with your Elemental Affinity, you can cause the elements to manifest in a distracting array: fire may burst into dazzling lights, water may foam into obscuring spray, and wind or earth may whip up into a cloud. The next time the target makes an attack roll or saving throw before the end of its next turn, it must roll a d8 and subtract that from the result.
You can use this feature a number of times equal to your bender spellcasting ability modifier (minimum of once). You regain all expended uses when you finish a long rest.
Elemental Enhancement
15th-Level Disciple of Invigoration Feature
Once per turn when you cast a bender spell of 1st level or higher that targets an ally, you can enhance that spell (no action required). Choose one of the following options:
• You end one of the following conditions on the creature (your choice): blinded, charmed, deafened, frightened, poisoned, or stunned.
• The creature can add a d6 to the next attack roll or saving throw it makes before the end of its next turn.
• The creature can use its reaction to make one weapon attack.
• The creature can use its reaction to move up to half its speed without provoking opportunity attacks.
If the spell targets more than one ally, you choose which ally gains the benefit. You can use this feature a number of times equal to your bender spellcasting ability modifier (minimum of once), and regain all expended uses when you finish a long rest.
Primordial Invigoration
20th-Level Disciple of Invigoration Feature
When you enter your Primordial Avatar state, you can grant up to five willing creatures within 30 feet of you one level 1 benefit listed in an appropriate Primordial Avatar Benefits table for an element with which you have affinity. You choose a single effect to grant to all the creatures, which lasts until your Primordial Avatar state ends.