Ryoko's Guide to the Yokai Realms, pg 184
The Rōnin are masterless, wandering warriors, beholden to no code but their own. No two are the same, each with their own tale that led them down the warrior’s path. They are masters of many weapons, striking with blade and arrow in a spectacle of blinding speed and accuracy. Some Rōnin use their power to protect the vulnerable—vigilantes doing what they see as right, no matter the cost. Others pursue their own ends, unfettered by the consequences of their actions. Rōnin are dangerous combatants, hardened survivors, and above all things, free.
Slash Draw
3rd-Level Rōnin Feature
You have mastered the art of striking with sudden, explosive power at any moment. The first time each turn that you hit a creature with a melee weapon attack using a weapon you drew that turn, the attack deals an extra 1d6 damage of that weapon’s type. This extra damage increases to 1d10 when you reach 11th level in this class.
Once per turn, when you make an opportunity attack, you can draw a weapon as part of that attack.
In addition, you can perform two additional object interactions each turn, but you can only use these additional object interactions to draw or stow weapons.
Drawing and Stowing Weapons
Creatures can draw or stow one weapon as part of an ‘object interaction’ on their turn, but drawing a second weapon requires an action. Rōnin rangers’ Slash Draw feature allows them to draw or stow a weapon thrice on their turn, without requiring an action to do so.
Wandering Magic
3rd-Level Rōnin Feature
You learn an additional spell when you reach certain levels in this class, as shown in the Wandering Magic Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Wandering Magic Spells
| Ranger LEvel | Spell |
|---|---|
| 3rd | expeditious retreat |
| 5th | blur |
| 9th | remove curse |
| 13th | death ward |
| 17th | legend lore |
Masterless
3rd-Level Rōnin Feature
You are a solitary warrior, shackled by no code or authority beyond your own. Whenever you make a saving throw to avoid or end the charmed condition on yourself, roll a d6 and add the number rolled to the saving throw.
Cleaving Parry
7th-Level Rōnin Feature
When a creature makes a weapon attack against you while you have a stowed melee weapon and a free hand, you can use your reaction to attempt to parry that blow, drawing your stowed weapon as you do so. Your AC increases by an amount equal to your Dexterity or Strength modifier (your choice) against that attack, and you gain temporary hit points equal to your proficiency bonus + your Wisdom modifier (minimum of 1). After the attack hits or misses, you can then stow that weapon as a part of this reaction.
Multi-Weapon Mastery
11th-Level Rōnin Feature
You have advantage on the first melee weapon attack you make each turn, as well as advantage on the first ranged weapon attack you make each turn.
In addition, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
Relentless Onslaught
15th-Level Rōnin Feature
The speed and ferocity of your onslaught is legendary. When you take the Attack action, each time you score a critical hit or reduce a creature to 0 hit points as part of that action, you can make one additional weapon attack. You can make up to three additional attacks with this feature per turn.