A nimble fighter armed with javelins.
Motives and Tactics: Flank, harry, kite, profit
Difficulty: 12 |
Thresholds: 5/9 |
HP: 3 |
Stress: 3
ATK: +1Javelin: Close | 1d6+2 phy | Javelin: Close | 1d6+2 phy
Experience: Camouflage +2
Features
Maintain Distance - Passive: After making a standard attack, the
Harrier can move anywhere within Far range.
Fall Back - Reaction: When a creature moves into Melee range to
make an attack, you can mark a Stress before the attack roll to
move anywhere within Close range and make an attack against
that creature. On a success, deal 1d10+2 physical damage