A cunning criminal in a cloak bearing one of the gang’s iconic knives
Motives and Tactics: Escape, profit, steal, throw smoke
Difficulty: 12 |
Thresholds: 8/14 |
HP: 5 |
Stress: 3
ATK: +1 | Daggers: Melee | 1d8+1 phy
Experience: Thief +2
Features
Climber - Passive: The Bandit climbs just as easily as they run.
From Above - Passive: When the Bandit succeeds on a standard
attack from above a target, they deal 1d10+1 physical damage
instead of their standard damage