A staff -wielding bandit in a cloak adorned with magical paraphernalia, using curses to vex their foes.
Motives and Tactics: Command, hex, profit
Difficulty: 13 |
Thresholds: 5/9 |
HP: 4 |
Stress: 4
ATK: +2 | Staff : Far | 1d6+2 mag
Experience: Magical Knowledge +2
Features
Curse - Action: Choose a target within Far range and temporarily
Curse them. While the target is Cursed, you can mark a Stress
when that target rolls with Hope to make the roll be with Fear
instead.
Chaotic Flux - Action: Make an attack against up to three targets
within Very Close range. Mark a Stress to deal 2d6+3 magic
damage to targets the Hexer succeeded against.