An imposing brawler carrying a large club.
Motives and Tactics: Grapple, intimidate, profit, steal
Difficulty: 12 |
Thresholds: 7/14 |
HP: 7 |
Stress: 4
ATK: -3 | Club: Melee | 1d4+6 phy
Experience: Thief +2, Unveiled Threats +3
Features
I’ve Got ’Em - Passive: Creatures Restrained by the Kneebreaker
take double damage from attacks by other adversaries.
Hold Them Down - Action: Make an attack against a target within
Melee range. On a success, the target takes no damage but is
Restrained and Vulnerable. The target can break free, clearing
both conditions, with a successful Strength Roll or is freed
automatically if the Kneebreaker takes Major or greater damage.