Ryoko's Guide to the Yokai Realms, pg 219

Prosthesis Adept

You can tinker with your prosthesis, manipulating its function over the course of an hour, which can be done as part of a short or long rest. Doing so enhances it by adding one of the following properties:

• Blast (1d6 thunder, 20 ft.). The prosthesis gains the Piercing Shot superior strike.

• Hookshot (30 ft.)

• Integrated (any)

• Launch (1d6*, 30 ft.). The prosthesis gains the Battery Strike superior strike.

• Melee (1d8*, 5 ft.). The prosthesis gains the Reeling Blow superior strike.

• Mobility (climb or swim, 30 ft.).

The modification lasts until you tinker with your prosthesis again.

*Bludgeoning, piercing, or slashing (choose when you make this modification)


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