A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.
Motives and Tactics: Climb, feed, keep distance, scare
Difficulty: 14 |
Thresholds: 6/10 |
HP: 5 |
Stress: 3
ATK: +2 | Glass Fangs: Very Close | 1d8+2 phy
Features
Armour-Shredding Shards - Passive: After a successful attack against the Snake within Melee range, the attacker must mark and Armour Slot. If they Can't mark an Armour Slot, they must mark an HP.
Spinning Serpent - Action: Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take 1d6+1 physical damage.
Spitter - Action: Spend a Fear to introduce a d6 Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Roll (14) or Take 1d4 physical damage. The Snake can take the spotlight a second time this GM turn.