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Zarya Kuvalda-9-H Jet Propelled Hammer in Dungeons & Dragons 5e

Dustriders

Zarya Kuvalda-9-H Jet Propelled Hammer

Weapon

Rare

Mods
  • Grip
  • Haft
  • Head
  • Motor
  •   Charges: 4 (each jet-powered attack counts as one charge)   Fuel Tank: 1 Gallon of Fuel   Special Maneuvers
  • Carry the Momentum - If you miss the target with an attack, you can bring the Kuvalda back around and make another attempt at an Attack for 3d4 AP III Bludgeoning damage.
  • Concussive Strike - Bring the Kuvalda around towards the target's head as an Attack, inflicting 3d6 AP III Bludgeoning damage, the target must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Modifier or be knocked prone and 5 feet to the left or right of the player.
  • Crushing Strike - Bring the Kuvalda down on top of a prone target as an Attack, dealing 3d8 AP IV Bludgeoning damage, stunning them until the start of your next turn. Once you have successfully used this maneuver, you cannot use it again until you finish either a Short or Long rest.
  • Jet-Powered Swing - Activate the jets of the Kuvalda as a Bonus Action to empower your next attack, adding two additional matching damage dice on top of the base damage. Because the jets are hard to control, the attack roll is made without your Proficiency Bonus. This consumes a charge. On a successful attack roll, the target, as long as it is large or smaller, is pushed back 30 feet and takes falling damage for the distance it was pushed if it collides with a wall. If you are a Dragonborn, you roll with your Proficiency Bonus.
  • Jet-Propelled Fire Tornado - With a Strength score of 14 or higher, you may use this maneuver. As an Action, activate the Kuvalda's jets and start spinning on your heels while leaning back. While spinning, you can move up to a distance equal to your walking speed and deal damage in a 5 foot radius around your movement path, centered on you, as you move. This consumes 1 charge for every 5 feet you move. Every target in your path must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength modifier. Targets that failed their saves take the base melee damage plus 2d8 Fire damage and are afflicted with the Burning condition if they are flammable, taking 1d8 Fire damage while Burning at the start of each of their turns for up to 1 minute or until the condition is ended, and are pushed back 10 feet in a straight line away from you. If a target succeeds on their save, they only take half damage. Once you have successfully used this maneuver, you cannot use it again until you finish either a Short or Long rest.
  •   Special Properties
  • Armor Piercing IV
  • Blunt Weapon - Does Double the rolled damage to Poise.
  • Demolition Tool - Can be used to break doors and walls.
  • Heavy - Attacks made with this weapon if you are a Small creature are with disadvantage.
  • Staggering - Upon making a successful attack, this weapon prevents a target from taking an Opportunity Attack until the start of your next turn
  •   Loading: Uses an Action to refuel the engine.   Handling: 2-Handed

    The Kuvalda is an unconventional and somewhat experimental jet-propelled sledgehammer that hits hard enough to send opponents flying, and its tremendous force can send shockwaves that crush bodies underneath armor, but it is very difficult to use. When it does manage to hit something, though, whatever it hits is sure to have a bad day. This particular design was developed at the Zarya DBO propulsion laboratory.

    Type Damage Damage Range
    Martial Melee 3d8 Bludgeoning Melee


    Weight: 15lbs


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