Lineages and Heritages pdf, pg. 5

Dryad

Growing in these forests are innumerable heart trees, each of which serves as a dryad’s home and soul. To the casual eye, a heart tree looks like any other tree of its species, but a practiced observer can tell the difference between it and a mundane tree at a glance. Heart trees are slightly smaller than average, and they never show signs of pest infestation or disease. So long as a heart tree stands, its dryad can’t permanently be stopped by death’s cold embrace.

There are no settlements as mortals reckon them in the fey homelands, but the dryads whose trees stand inside the boundaries of a forest consider themselves to be of the same community. They further divide themselves into neighborhoods based on the species of their tree, rather than geographic proximity.

A ternion, formed of the oldest adult, the youngest adult, and the median members of the neighborhood oversee all matters related to their species of dryad. There is little movement of the oldest member of each ternion, but the other two members change often enough to keep the body from becoming stagnant. Each ternion of a forest meets regularly, once every century or two, to discuss matters important to the larger dryad community.

Most dryads spend their immortal existences either alone or with other members of their neighborhood. Dryad adventurers are considered to be thrill seekers and daredevils by their communities, and they are urged to go out into the mortal world to vent their exhilaration, lest their emotions infect others. These venturers are keen to move among the shorter-lived races and experience the pace of their lives and the rapid shifts of their emotions.


age: They reach adulthood in their hundredth year and live roughly 600 years
Size: Medium
speed: 30

traits:

Darkvision

You have darkvision to a range of 60 feet.

Fey Resilience

You have advantage on saves against being charmed and knocked unconscious.

Forest Heart

If your heart tree stands in your homeland, you can’t die. If killed, your body decomposes into compost within 10 days, and your spirit returns to your tree. You emerge from your tree, fully rested and recovered after 1d20 years. Spells that return you to life, such as resurrection, can cause you to emerge before your recovery time elapses. You can’t be returned to life by the reincarnate spell.

Natural Magic

Your innate connection to the natural world gives you an affinity with plants and animals. You know the druidcraft cantrip. In addition, you can understand and verbally communicate with Beasts and Plants. This works like the speak with animals spell, except it also applies to Plants.

Tree Step

You can use 15 feet of your movement to step into one living tree within your reach and materialize into an unoccupied space within 5 feet of a second living tree within 60 feet of the first tree. Both trees must be Large or larger. You can use this feature a number of times per day equal to your PB. You regain all expended uses when you finish a long rest.


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