Niamh of the Fountain
Pronouns she/her
Heritage Highborne Human
Highborne
Being part of a highborne community means you're accustomed to a life of elegance, opulence, and prestige within the upper echelons of society.   Privilege: You have advantage on rolls to consort with nobles, negotiate prices, or leverage your reputation to get what you want.
Human
Humans are most easily recognized by their dexterous hands, rounded ears, and bodies built for endurance.   High Stamina: Gain an additional Stress slot at character creation.   Adaptability: When you fail a roll that utilized one of your Experiences, you can mark a Stress to reroll.
Level 1
Class Sorcerer, Elemental Origin
Domains
Attributes
AGI
0
Sprint
Leap
Maneuver
STR
-1
Lift
Smash
Grapple
FIN
+1
Control
Hide
Tinker
INS
+2
Perceive
Sense
Navigate
PRE
+1
Charm
Perform
Deceive
KNO
0
Recall
Analyze
Comprehend
Damage and Health
Evasion 12
Armor
Stress
Minor
Damage
6 Major
Damage
12 Severe
Damage
HP:
Sorcerer Hope
Hope
Hope FeatureVolatile magic: spend 3 hope to reroll any number of your damage dice on an attack that deals magic damage
Experience
Experience Score
Schwimmen/tauchen 2
Heilpflanzen (nur Wasser) 2
control over water (element)
Class Feature

Arcane sense: sense magical people & objects within Close range

Minor illusion: make a spellcast roll (10). on a success you create a minor illusion within close range. Convincing to anyone in close range or further.

Channel raw power: Once per long rest you can place a domaincard from loadout into vault and choose to either gain hope equal to the level of the card or enhance a spell that deals damage, gaining a bonus to your damage roll equal TWICE the level of your card

Weapons
Proficiency
  Wepaon P/S Trait Range Dam. Dice Type Size
Dualstaff S Instinct Far D6+3 mag 2h
Armor
  Armor Base Thresholds Base Score
Gambeson 5/11 3
Feature: +1 to evasion
Gold
Handfuls:       Bags:       Chest:  
Inventory

Torch, 50 ft rope, basic supplies, minor health potion, family heirloom: neckchain of sister (rune ward!!)




Domain Cards
Vault
Description

Niamh is 28 years old. Sorcerer by birth, she first chose earth as her element. However, when her little sister drowned at the age of eleven due to an unexpected and massive infestation of burrowers at the fountain and lake behind the family's manor (Niamh was seventeen at the time and unable to help her), she changed her element to water. Her parents as well as herself blame her for Deirdre's death, so since then she is a traveller who tries to avoid her hometown at any cost.




Background Questions

Niamh is the oldest (and after the accident the only ) daughter of a noble family, therefore the heir. But she made a vow to not come near her hometown until she has wiped every burrower from the face of the earth (or at least has found out what makes them so aggressive, so she can control them)



This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others. - Character Sheet v1.00 made by Tillerz - Updated: 2025-05-25

Created by

Nox Hawthorne.

System

Daggerheart

Statblock Type

Character

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