| Pronouns | she/her |
|---|---|
| Heritage | Highborne Human |
| Level | 1 |
| Class | Sorcerer, Elemental Origin |
| Domains | Arcana , Midnight |
| Evasion | 12 |
|---|---|
| Armor | |
| Stress |
| Minor Damage |
6 | Major Damage |
12 | Severe Damage |
|---|---|---|---|---|
| HP: | ||||
| Hope | |||
|---|---|---|---|
| Hope Feature | Volatile magic: spend 3 hope to reroll any number of your damage dice on an attack that deals magic damage | ||
| Experience | Score |
|---|---|
| Schwimmen/tauchen | 2 |
| Heilpflanzen (nur Wasser) | 2 |
| control over water (element) | |
Arcane sense: sense magical people & objects within Close range
Minor illusion: make a spellcast roll (10). on a success you create a minor illusion within close range. Convincing to anyone in close range or further.
Channel raw power: Once per long rest you can place a domaincard from loadout into vault and choose to either gain hope equal to the level of the card or enhance a spell that deals damage, gaining a bonus to your damage roll equal TWICE the level of your card
| Wepaon | P/S | Trait | Range | Dam. Dice | Type | Size | |
|---|---|---|---|---|---|---|---|
| Dualstaff | S | Instinct | Far | D6+3 | mag | 2h |
| Armor | Base Thresholds | Base Score | |
|---|---|---|---|
| Gambeson | 5/11 | 3 | |
| Feature: +1 to evasion | |||
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