Midgard Heroes Handbook, pg 17

Gearforged

Originally created as powerful soldiers, gearforged must now find their own paths to navigate the second life they’ve been given. Many devote themselves to civil service, others to their gods. Some dedicate their extraordinarily long lives to the pursuit of knowledge. A few, naturally, seek out lives of adventure.

The gearforged are an artificial race. More importantly, its members are created one at a time and come from a vast array of backgrounds. Nevertheless, they maintain rich traditions of history, culture, and spirituality all their own.


age: The soul inhabiting a gearforged can be any age. As long as its new body is kept in good repair, there is no known limit to how long it can function.
Size: Medium
speed: 30 ft

traits:

Type. You are of the humanoid (gearforged) type.

Constructed Body

Your consciousness and soul reside within a soul gem to animate your mechanical body. As such, you are a living creature with some of the benefits and drawbacks of a construct.

• You cannot eat, drink, or breathe. You can’t drink potions or gain benefits that come from drinking, eating, or inhaling vapors.

• You do not naturally sleep.

• During a rest, you must perform maintenance on your gears, springs, and joints, following the normal rules governing rest and activity. While performing this maintenance, you are aware of your surroundings but you have disadvantage on Wisdom (Perception) checks.

If you go longer than 24 hours without performing maintenance (you don’t take a long rest), you gain one level of exhaustion. All exhaustion gained this way disappears after your next long rest.

• You can’t be stabilized when dying with a Wisdom (Medicine) check or spare the dying. Instead, a successful DC 10 Intelligence check or a mending cantrip is needed.

• You regain only one-half the usual number of hit points from spells or magical effects with the words cure, heal, or healing in their titles.

Flesh of Steel

You are immune to disease, poison damage, and the poisoned condition.

Solid Construction

If you are killed but your soul gem and memory gears are still intact, you can be restored to life if your body is repaired and soulforging is cast on it again. Because the body already exists, the cost of the ritual is just 500 gp, plus the cost of repairing the body (GM’s discretion, typically 1d4 x 50 gp). If your body was destroyed but your soul gem and memory tapes are intact, they can be implanted into a new body at the standard cost (10,000 gp). The only other magic capable of bringing you back from the dead is a wish spell, which restores you fully.


GEARFORGED COMPONENTS

The range of gearforged anatomy in all its variants is remarkable, but all gearforged share some common parts.

Everwound Springs. These magical springs provide energy over long periods, effectively acting as the power sources for most of the gearforged’s moving parts. A broken everwound spring results in the loss of function in that digit or limb.

Soul Gem. The mind of a gearforged creature is as sharp as that of any flesh-and-blood soul, but it is more portable. The animating, vital principle of a gearforged—its will, its personality, its mind—are retained in a soul gem. Its destruction means the death of that gearforged.

Memory Gears. These delicate constructions are scroll‑like ribbons pierced with thousands of pin holes and wound about with tiny enchantments of great complexity. The memory of a gearforged for all the days after its creation lives in the memory gears. Older gearforged have many such gears, and the material component for the magic to create them requires one new gear for every 10 years of life. Installing one requires one day’s work and 2,000 gp.

Other gearforged can read memory gears salvaged from a dead gearforged, but it’s a complex, time-consuming process. It’s also viewed with some alarm by most gearforged, since it is akin to peering into the most private details of a creature’s life. Installing a used memory gear into a new or existing gearforged requires a new soulforging and at least one week before the recipient can interpret and understand the memories.


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