Tales of the Valiant Players Guide (pg. 115)
Characters who choose this heritage were raised with the skills and tenacity of making do with what’s at hand.
Your people have, for whatever reason, carved out a society away from the comforts of traditional cities or settlements. From an early age, members of this heritage learn to build shelter, weaponry, and tools from whatever materials they find.
Salvager communities might cluster in inhospitable or difficult-to-access locations. Or perhaps they patrol enormous expanses, moving from opportunity to opportunity without drawing attention. Among these patient opportunists, knowledge and resourcefulness are deeply respected skills, prized above all else.
Repurpose
You can create Tiny nonmagical items using materials from your surroundings. An item takes 1 minute to create and can be anything of 25 gp value or less from the Adventuring Gear table (see Adventuring Gear in Chapter 5). When done, it must sit or float on a surface within 5 feet of you. The item is obviously kitbashed, and resale value is minimal. After one use, the item becomes nonfunctional.
Tinkerer
You have proficiency with tinker’s tools or one other kind of tool of your choice (see Tools in Chapter 5). When you make a check to create, identify, or disarm a magical or nonmagical object, trap, or device, where you have a relevant proficiency, double your PB for the roll.
Languages
You know Common and one additional language of your choice.