Tales of the Valiant Players Guide (pg. 116)
Characters of this heritage were raised in a community bound to serve a monstrous overlord.
Monstrous creatures of fearsome might and intelligence have always sought dominion. But dominion implies someone to dominate—minions and subjects made loyal through adoration or fear.
Your people served, or still serve, such an overlord. They built their lives around whatever whims and commands fell to them. Many creatures make suitable monstrous overlords, but the most common are dragons who use servants to maintain and defend their lairs. As such, most supplicant communities live in natural shelters such as caves, thickets, and precarious rock faces near their overlord’s redoubt. There, they cultivate traps and deadly hazards for protection.
It’s easy to imagine why a member of this heritage might leave. In addition to running away, an overlord might command subjects to take an expedition to gather information or treasure. Perhaps an overlord has been recently dispatched, forcing your people to explore a strange, new freedom . . . or to seek a new overlord.
Scurry
As a bonus action, you can move up to 10 feet without provoking opportunity attacks. This movement doesn't trigger traps or hazards that you are aware of, even if they are armed.
Supplicant
You have proficiency in either the Insight or Persuasion skill. When a creature within 30 feet of you spends Doom, you have advantage on ability checks and saves until the beginning of your next turn.
Languages
You know Common and one additional language of your choice, typically the language favored by your current or previous overlord