Tales of the Valiant Players Guide (pg. 260)

Black Tentacles

4th ring Wyrd, Conjuration


Casting Time: 1 action
Range/Area: 90 ft
Components: V, S, M
Materials: (a piece of tentacle from a giant octopus or a giant squid)
Duration: Concentration, Up to 1 minute
Attack/Save: Dexterity save
Damage/Effect: You conjure up a mass of writhing tentacles to bludgeon and restrain creatures.

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a DEX save or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.

A creature restrained by the tentacles can use its action to make a STR or DEX check (its choice) against your spell save DC. On a success, it frees itself.


Created by

BabyAteMyDingo.

Statblock Type

Spell

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