Tales of the Valiant Players Guide (pg. 278)
7th ring Wyrd, Necromancy
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a CON save. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a success.
A Humanoid killed by this spell rises as a zombie at the start of your next turn. The zombie is permanently under your command and follows your verbal orders to the best of its ability.