Tales of the Valiant Players Guide (pg. 310)

Sleet Storm

3rd ring Primordial, Conjuration


Casting Time: 1 action
Range/Area: 150 ft
Components: V, S, M
Materials: (a pinch of dust and a few drops of water)
Duration: Concentration, Up to 1 minute
Attack/Save: Dexterity save
Damage/Effect: You conjure a sleet storm that hampers movement and concentration.

Until the spell ends, freezing rain and sleet fall in a 20-foottall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a DEX save. On a failed save, it falls prone.

If a creature is concentrating in the spell’s area, the creature must make a successful CON save against your spell save DC or lose concentration.


Created by

BabyAteMyDingo.

Statblock Type

Spell

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