Tales of the Valiant Players Guide (pg. 321)

Wall of Thorns

6th ring Primordial, Evocation


Casting Time: 1 action
Range/Area: 120 ft
Components: V, S, M
Materials: (a handful of thorns)
Duration: Concentration, Up to 10 minutes
Attack/Save: Dexterity save
Damage/Effect: You create a wall or ring of piercing thorns.

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a DEX save. On a failure, a creature takes 7d8 piercing damage or half as much damage on a success.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a DEX save. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.

In higher rings: When you cast this spell using a spell slot of 7th circle or higher, both types of damage increase by 1d8 for each slot above 6th.

Created by

BabyAteMyDingo.

Statblock Type

Spell

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