Tales of the Valiant Players Guide (pg. 331)

Control Weather (Primordial Domain Ritual)

8th ring Primordial, Transmutation

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 10 minutes
Range/Area: Self (5-mile radius)
Components: V, S, M
Materials: (burning incense and bits of earth and wood mixed in water)
Duration: Concentration, up to 8 hours
Damage/Effect: You command the weather to change to suit your wishes.

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

When you cast the spell, you change the current weather conditions, which are determined by the GM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect.

Once they do, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Precipitation

StageCondition
1Clear
2Overcast or ground fog
3Rain, hail, or snow
4Torrential precipitation (see Hazards in Chapter 6)

Temperature

StageCondition
1Extreme heat (see Hazards in Chapter 6)
2Hot
3Warm
4Cool
5Cold
6Extreme Cold (see Hazards in Chapter 6)

Wind

StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale winds (see Hazards in Chapter 6)


Created by

BabyAteMyDingo.

Statblock Type

Spell

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