Tales of the Valiant Players Guide (pg. 338)

Hallucinatory Terrain (Wyrd Domain Ritual)

4th ring Wyrd, Illusion

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 10 minutes
Range/Area: 300 ft
Components: V, S, M
Materials: (a stone, a twig, and a bit of green plant)
Duration: 24 hours
Attack/Save: Intelligence (Investigation) Skill Check against your Spell Save DC
Damage/Effect: You blanket an area with illusions to make it look like a different kind of natural terrain.

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance.

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn’t obvious by touch, a creature carefully examining the illusion can attempt an INT (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is sees it as a vague image superimposed on the terrain.


Created by

BabyAteMyDingo.

Statblock Type

Spell

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