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Dustriders

Sonic Boom

5-level Evocation

Casting Time: 1 Action
Range/Area: 120 ft.
Components: Verbal, Somatic, Material
Materials: A silver bell and a broken quartz crystal
Duration: Instantaneous
Attack/Save: Dexterity Saving Throw
Damage/Effect: Thunder
You move with such tremendous speed that you break the sound barrier. You travel hypersonically in a 5 foot wide straight line to an unoccupied space of your choosing, that you can see, within range. You must travel a minimum of 60 feet.   You surge forth while wreathed in thunderous energy that deals 4d10 Thunder damage in its path. Doing so cannot provoke opportunity attacks. All targets in your path must make a Dexterity Saving throw against your spellcasting DC. On a failed save, a target takes the rolled damage and is pushed 10 feet to the left or right of the path away from it and knocked prone. On a successful save, a target only takes half damage.   Upon reaching the location you unleash another shockwave in a 20 foot sphere, dealing another 4d10 Thunder damage. All targets in the sphere must make a Dexterity Saving throw against your spellcasting DC. If the targets inside the sphere were also in the path and failed their saves, they automatically fail this saving throw. On a failed save, a target takes the rolled damage and is pushed 30 feet away from you in a straight line and knocked prone. On a successful save, a target only takes half damage.   If you ended your path in the air but are falling, you have the effects of Feather Fall and take no falling damage when you land.   The damage of both the path and the sphere increases by 1d10 for each spell level above 5th.
At higher levels: The damage of both the path and the sphere increases by 1d10 for each spell level above 5th.
Available for: Arcanist (Wizard), Artificer, Inscriptor, Sorcerer

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