Heliana's Guide to Monster Hunting, pg. 507

Magnetite Shard

3rd ring Primordial, Evocation


Casting Time: 1 action
Range/Area: 90 ft (20-foot-radius sphere)
Components: V, S, M
Materials: (a piece of magnetite)
Duration: Instantaneous
Attack/Save: Dexterity save
Damage/Effect: You fling a supercooled piece of magnetite at a point you can see within range, where it detonates in an explosion of icy, metallic shards.

You fling a supercooled piece of magnetite at a point you can see within range, where it detonates in an explosion of icy, metallic shards. Each creature in a 20-foot-radius sphere centred on that point must make a Dexterity saving throw, taking 4d6 cold damage and 3d6 piercing damage on a failure, or half as much damage on a success. Creatures made of a ferrous material or wearing ferrous armour have disadvantage on this saving throw.

In higher rings: When you cast this spell using a spell slot of 4th level or higher, the cold damage increases by 1d6 for each slot level above 3rd.

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BabyAteMyDingo.

Statblock Type

Spell

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