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Mechamagic (Arcane Domain) in Tales of the Valiant

Heliana's Guide to Monster Hunting, pg. 508

Mechamagic (Arcane Domain)

4th ring Arcane, Transmutation


Casting Time: 1 action
Range/Area: Touch
Components: V, S, M
Materials: (adhesive tape with gorillas drawn on it)
Duration: 1 hour
Damage/Effect: You touch one item, instilling it with levels of belief worthy of a kobold and granting it one of the following properties, based on the item type, for the duration.

You touch one item, instilling it with levels of belief worthy of a kobold and granting it one of the following properties, based on the item type, for the duration.

Armour. A creature wearing this armour gains 1d4 temporary hit points at the start of each of its turns.

Belt. A creature wearing this belt gains a flying speed of 30 feet.

Boots. A creature wearing these boots has its walking speed increased by 10 feet and its jump distance tripled.

Cloak. A creature wearing this cloak has advantage on Stealth checks it makes to hide and can hide while only lightly obscured.

Gloves. A creature wearing these gloves gains a climbing speed equal to its walking speed and can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, it has advantage on any ability checks it makes related to grappling.

Headwear. A creature wearing this headwear doesn’t need to breathe, has advantage on saving throws against being poisoned, and has resistance to poison damage.

You can end this spell early by touching the item. The spell ends if you cast it again.

In higher rings: When you cast this spell using a spell slot of 5th level or higher, you can target one additional item for each slot level above 4th.

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