Homebrew
Medium Humanoid (Human, Adventurer & Ghost Investigator, Chaotic Good
Acrobatics +5, Animal Handling +4, Nature +3, Perception +4, Stealth +5, Survival +7; Cartographer's Tools
Passive Perception 14
Spellcasting. Sir Norville's spellcasting ability is Wisdom (spell save DC 12, spell attack bonus +4). He can cast the following spells:
Inspired (1/day). If Sir Norville rolls a critical failure, he can reroll the d20. He must accept the result of the second roll.
Multiattack. When Sir Norville takes the attack action, he can make two Longbow attacks or two Shortsword attacks.
Longbow. Ranged Weapon Attack: +5 to hit, range 150'/600', one target. Hit: 6 (1d8 + 2) piercing damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 5 (1d6 + 2) piercing damage.
Coward's Instincts (3/Day). Trigger: When Sir Norville must make a saving throw. Effect: He can give himself advantage on that saving throw.