Arcana 1d20+7
Persuasion 1d20+8
Darkvision, 60 ft.
Tyche's spellcasting ability is Charisma (save DC 16, +8 to hit with spell attacks).
Firebolt, Gust, Mage Hand, Message
Hold Monster, Greater Invisibility, Raulothim's Psychic Lance
Blink, Major Image, Wall of Water
Alter Self, Detect Thoughts, Lesser Restoration, Protection from Evil and Good, Chromatic Orb, Mage Armor
Heightened Spell (1x/day). When Tyche casts a spell that forces a creature to make a saving throw, Tyche can give the target of the spell disadvantage on its first saving throw against the spell.
Subtle Spell (1x/day). When Tyche casts a spell, she can cast it without any somatic or verbal components.
Twinned Spell (1x/day). When Tyche casts a spell that targets only one creature and doesn't have a range of self, she can target a second creature in range with the same spell.
Quarterstaff: Melee Weapon Attack. +5 to hit, reach 5 ft., 1 target. Damage: 4 1d6+1 bludgeoning damage.
Invoke Equilibrium (1x/day). When Tyche sees a creature within 30 feet of her make a D20 roll, she can Invoke Equilibrium and automatically set the number on the D20 to 10. Modifiers are still applicable. This reaction must be done before the results of the roll are known.