Tyche Audobon

Medium moon elf sorcerer (clockwork soul),
Armor Class: 11 (14 with mage armor)
Hit Points: 60hp 10d6+30
Speed: 30 feet

STR

8 -1

DEX

12 +1

CON

16 +3

INT

16 +3

WIS

12 +1

CHA

18 +4

Saving Throws: Constitution 1d20+7 ; Charisma 1d20+8
Skills:

Arcana 1d20+7

Persuasion 1d20+8

Condition Immunities: Sleep
Senses:

Darkvision, 60 ft.

Languages: Common, Elvish, Sylvan
Proficiency Bonus: +4

Tyche's spellcasting ability is Charisma (save DC 16, +8 to hit with spell attacks).

At will:

Firebolt, Gust, Mage Hand, Message

1/day:

Hold Monster, Greater Invisibility, Raulothim's Psychic Lance

2/day:

Blink, Major Image, Wall of Water

3/day:

Alter Self, Detect Thoughts, Lesser Restoration, Protection from Evil and Good, Chromatic Orb, Mage Armor


Heightened Spell (1x/day). When Tyche casts a spell that forces a creature to make a saving throw, Tyche can give the target of the spell disadvantage on its first saving throw against the spell.

Subtle Spell (1x/day). When Tyche casts a spell, she can cast it without any somatic or verbal components.

Twinned Spell (1x/day). When Tyche casts a spell that targets only one creature and doesn't have a range of self, she can target a second creature in range with the same spell.

Actions

Quarterstaff: Melee Weapon Attack. +5 to hit, reach 5 ft., 1 target. Damage: 4 1d6+1 bludgeoning damage.

Reactions

Invoke Equilibrium (1x/day). When Tyche sees a creature within 30 feet of her make a D20 roll, she can Invoke Equilibrium and automatically set the number on the D20 to 10. Modifiers are still applicable. This reaction must be done before the results of the roll are known.


Created by

hotguysfugue.

Statblock Type

Monster

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