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Straya RP-9 Machine Pistol in Dungeons & Dragons 5e

Dustriders

Straya RP-9 Machine Pistol

Firearm

Very Rare

Mods
  • Accessories
  • Magazine
  • Pistol Barrel
  • Pistol Slide
  • Small Sight
  • Stock
  •   Magazine Size: 24 (each D6 counts as one shot) (Doubled if one is carried in each hand)   Fire Modes: 8d6 (Extended Burst), 6d6 (Burst), 3d6 (Controlled Burst), 1d6 (Single Shot)   Cartridge: Pistol   Special Maneuvers
  • Extended Burst - Fire 8 times instead of 6 without your Proficiency Bonus modifier to hit while this weapon is 2-handed. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.
  • Precision Shooting - Hold the weapon with both hands to improve your chances to hit, you receive a +5 bonus to hit for your subsequent attacks on this turn (must have a free hand). You may not fire an offhand weapon as a Bonus Action on this turn if you use this maneuver.
  • Rapid Shooting - If matching weapons are dual-wielded, fire two bursts instead of one as a single Attack action. Make two attack rolls, each without your Proficiency Bonus. Once you have successfully made two consecutive attacks using this maneuver, you may use it again after finishing a Short or Long rest.
  • Trickshot - Designate a specific body part to hit as a Bonus Action for your next attack and deal specific conditions to the target on a hit. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.

  • Torso: The target is dazed until the start of your next turn
    Arms: You impose disadvantage on all attacks made by the target until the start of your next turn
    Legs: You hamstring an opponent and reduce their movement by half until the start of your next turn   Special Properties
  • Folding Stock and Foregrip - This weapon can be used like an SMG while 2-handed, with greatly improved controllability over its 1-handed performance. While 2-handed, add double your Proficiency Bonus to your attack rolls and the range increases from 45/90 to 60/120.
  • CQC - Bonus of +3 to hit if between 30-10 feet of the target if not dual-wielded, no disadvantage if target is in melee range.
  • High-Powered I - Each shot that successfully defeats a target's Armor Grade deals an additional +1 damage.
  • Light - Can be wielded in both hands.
  •   Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload and not drop the magazine. If dual-wielded, a bonus action and action must be taken to reload.   Jamming: On a critical failure, roll a 1D12, if it lands on a 3 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam   Handling: 1-handed or 2-handed (While 2-handed, receives double the user's Proficiency Bonus to hit with and increases the range to 60/120)

    The RP-9 is a late Cold War era design from The Last Century, a Koa original. The RP-9 is a pistol-caliber personal defense weapon that has a collapsible stock and foregrip, and uses a short recoil operation. It is a select-fire weapon that was quickly adopted by Dwarven, Eadwellian, and Straya defense forces. Its detachable box magazine is easy to swap out and follows similar designs to the KDI Makelele-9 and the Morgan Arms CAM-10, but boasts a fairly controllable rate of fire.

    Type Damage Damage Range
    Simple Ranged 8d6 (Extended Burst), 6d6 (Burst), 3d6 (Controlled Burst), 1d6 (Single Shot) Piercing 45/90


    Weight: 4lbs


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