Dustriders
Mugi Co. H11 DAW
Weapon
Rare
Mods (Placeholder)
Accessories
Barrel
Foregrip
Gas Piston
Magazine
Magazine Size (Airburst Launcher): 6 (Each grenade attack counts as one shot)
Magazine Size (Assault Rifle): 30 (each D8 counts as one shot)
Fire Modes (Airburst Launcher): Airburst, Direct Fire
Fire Modes (Assault Rifle): 6d8 (AR Burst), 3d8 (AR Controlled Burst), 1d8 (AR Single Shot) Piercing Damage
Cartridge: Intermediate, Grenade Cartridge
Special Maneuvers (Airburst Launcher)
Aimed Grenade Shot - As a bonus action, before moving on your turn, reduce your movement to 0 to give yourself advantage on a ranged attack with this weapon.
Direct Fire - Make an attack roll instead of designating a point at a target within range. A direct hit with the grenade will deal an additional 4d4 Piercing damage to the target, ignoring armor. A creature that has been directly hit will have disadvantage on the saving throw against the Explosive DC. If the attack misses, the grenade will sail past the target and hit any vertical surface in its path or travel to the end of its effective range, then detonate.
Indirect Fire - Designate an open space behind cover for the grenade as long as there is not a roof in the path as an attack.
Special Maneuvers (Assault Rifle)
Aimed Shot - Fire a single AP III shot with a bonus of +8 to hit as an attack before moving on your turn.
Controlled Burst - Fire a 3-round AP II burst with a bonus to hit equal to your Proficiency Bonus, as an attack.
Special Properties
Airburst - Can detonate in the air against targets and can inflict the Frightened condition. Has advantage to hit against flying targets. Hostile targets that can hear or see the grenade's explosion must make a Wisdom saving throw against DC = 8 + your Proficiency Bonus + your Intelligence Modifier. Failed saves are Frightened until the start of your next turn.
Armor Piercing I
Integrated Smart Sight - This weapon's computerized scope comes with a range finder, threat assessment software, and the ability to feed imagery to the user's heads up display. As a Free Action, toggle Thermal mode to be able to see hot and cold targets, regardless of lighting conditions, out to 60 feet. This computerized scope also has long range targeting assist modes which eliminate the long range disadvantages inherent in other rifles without this scope.
Explosive - This weapon's grenade attacks deal Explosive damage in a 10-foot radius from its impact point. The projectile must hit an object, target, or a surface. Each target inside the 10-foot radial sphere centered on that point must make a Dexterity saving throw. A target takes 4d4 force damage and 2d4 fire damage on a failed save, or half as much damage on a successful one. The saving throw is a Dexterity saving throw against a DC = 8 + your Proficiency Bonus + your Dexterity or Strength Modifier unless otherwise stated.
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload
Jamming: On a critical failure, roll a 1D12, if it lands on a 5 or less, the weapon is jammed and requires a bonus action (D&D5e) or an action point (PF2E) to clear the jam
Handling: 2-handed
An advanced dual-barrel airburst weapon (DAW) that fires both intermediate cartridges and 20mm explosive airburst grenades. Developed maybe one to two years before the Cataclysm, the H11 DAW was meant to be the future weapons platform for their limited armed forces, supplementing the normal grenadier in a squad with a substantial force multiplier. It comes with an advanced integrated scope that allows the user to safely fire from behind cover while still maintaining sight, by providing a camera feed to a separate heads-up display and a digital readout for ammunition. It is a highly complex weapons platform which is why it didn't see mass production. Some of its remaining prototype models and schematics can be found in the derelict Mugi Co. Blackbox Labs, located somewhere underneath the Ghosts of Hangyeojin, formerly Bukhan.
| Type |
Damage |
Damage |
Range |
| Martial Ranged |
6d8 (AR Burst), 3d8 (AR Controlled Burst), 1d8 (AR Single Shot) Piercing Damage |
Piercing |
360 |
Weight: 15lbs