Hedgecraft Horror
Sharpshooter:
Mobile: Extra 10 feet movement speed, melee attacks do not impose attacks of opportunity when moving away from the target.
Crossbow Expert:
Action Surge: Once per short rest you may take an additional action on your turn.
Second Wind: Once per short rest you can use your Bonus action to regain hit points equal 1d10 + 16
Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense: While wearing armor you gain a +1 bonus to AC.
Indomitable: You can reroll a saving throw twice per long rest but must use the new roll.
Passive Perception 11
Superior Critical: You gain the effects of a critical hit on an 18,19, or 20.
Multiattack: Theodrux makes 3 longbow or longsword attacks
Longbow: Ranged Weapon Attack +13 to hit, reach 600ft one target
Hit: 18 (1d8+ 8) Piercing damage + (2d6) Necrotic Damage
Longsword: Melee Weapon Attack +10 to hit, reach 5ft one target
Hit: 9 (1d8+ 5) slashing damage
Theodrux stands six and a half feet tall and carries a longbow made of ebony adorned with silver. He wears studded leather armor, bracers of Archery, and a cloak of Protection.