Perception +5, Survival +5
Darkvision 60 ft., Passive Perception 15
Keen Hearing & Smell. Advantage on Wisdom (Perception) checks that rely on hearing or smell.
Divine Pursuit Presence. As long as this hound is within 30 ft. of its handler, enemies suffer a –2 penalty on Dexterity (Stealth) checks to hide.
Celestial Resilience. The hound has resistance to radiant damage and advantage on saving throws against being frightened.
Guarded Tracking. Once per long rest, the hound and handler may invoke commune with nature (tracking only) for 1 minute, using the hound’s senses in place of the caster’s.
Pack Tactics. Advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Multiattack. The hound makes two bite attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Divine Howl (Recharge 5–6). The hound releases a resonant cry. Each enemy within 30 ft. that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of their next turn. Allies have advantage on Wisdom (Perception) checks involving scent or tracking for 1 minute.
Nemoud Guardian Hounds are bred for official pursuit and justice tasks. Issued only under oath and license, they excel in disciplined tracking, civic pursuit, and augmented sensory coordination with Barries or Green Cloaks.