Dustriders

Chakram

Weapon

Uncommon

Mods
  • Blades
  • Grip
  •   Special Maneuvers
  • Curved Throw - Make a curved throw around a corner or vertically above a target to negate cover bonuses against a chosen target. This maneuver can be used once per turn.
  • Flying Blades - Throw a number of chakrams equal to your Dexterity modifier, making an attack roll for each chakram thrown, but without adding your Dexterity or Strength Modifier to the damage roll, with an effective range of 30 feet and a long range of 90 feet.
  •   Special Properties:
  • Armor Piercing II
  • Finesse - Allows for using either Strength or Dexterity modifier when making attack rolls and damage rolls
  • Hemhorraging - Targets struck by this weapon must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Bonus or take 1d8 Bleed damage
  • Light
  • Stealthy - Does not alert targets outside of initiative
  • Thrown
  •   Weight: 1   Handling: 1-handed

    A thrown, lightweight and flat ring-shaped blade that can be easily thrown even from enclosed spaces. It outranges the Raider-designed wingblade and can even be used in hand-to-hand combat. They are typically spun around the index finger when they are ready to be deployed. The flat, aerodynamic discus also self-stabilizes as it flies through the air while spinning, meaning its bladed edge is very likely to find purchase. Typically carried 6 at a time.

    Type Damage Damage Range
    Martial Ranged 2d8 Slashing 135/180


    Weight: 1lb


    Created by

    Vaskadar.

    Statblock Type

    Item

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