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KAR-54 Muadin Assault Rifle in Dungeons & Dragons 5e

Dustriders

KAR-54 Muadin Assault Rifle

Weapon

Uncommon

Mods
  • Accessories
  • Barrel
  • Gas Piston
  • Magazine
  • Sight
  • Underslung Attachment
  •   Magazine Size: 30 (each D12 counts as one shot)   Fire Modes: 3d12 (Burst), 2d12 (Controlled Burst), 1d12 (Single Shot) Piercing Damage   Cartridge: Rifle   Special Maneuver
  • Aimed Shot - Fire a single AP IV shot with a +5 bonus to hit, as an attack before moving on your turn.
  • Controlled Burst - Fire two AP III shots with a bonus to hit equal to your Proficiency Bonus, as an attack before moving on your turn.
  •   Special Properties
  • Armor Piercing II
  • Wallbanger - Shots fired penetrate and bypass Cover, Unarmored Vehicle Paneling, and Shields
  •   Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload   Jamming: On a critical failure, roll a 1D10, if it lands on a 1, the weapon is jammed and requires a bonus action (D&D 5e) or an action point (PF2E) to clear the jam   Handling: 2-handed

    A pre-cataclysm assault rifle inspired by Armanov's D-47 (Which was phased out in favor of the D-74), it was an attempt by the Khadisar to nationalize the weapon design and nativize the firearms supply in the event that Northern Karrah could not supply sufficient licensed weaponry or worse, in the event that the Southern half of the continent went to war. It hits harder than the D-74 and uses a full powered rifle cartridge, granting it a slight edge in performance at long range over the D-74 as well as providing armor penetration. Its old age however means it's more difficult to modify.

    Type Damage Damage Range
    Martial Ranged 3d12 (Burst), 2d12 (Controlled Burst), 1d10 (Single Shot) Piercing Damage Piercing 180/450


    Weight: 7lbs


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