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Rocktooth Mineral Co. Hackensaw in Dungeons & Dragons 5e

Dustriders

Rocktooth Mineral Co. Hackensaw

Weapon

Rare

Mods
  • Accessories
  • Blade
  • Grip
  •   Charges: 2x User's Proficiency Bonus   Special Maneuvers
  • Rev-Rev - Expend a charge to rev the motors of this weapon at a higher RPM, as a Bonus Action. Each following attack you make this turn deals an additional 2 damage dice per successful attack. Additionally, while this effect is active, the range of Critical Success for your attack rolls increases by 1. Once you have used this maneuver, it goes on an automated cooldown mode and the maneuver cannot be used again until after your next turn.
  • Rip and Tear - Against a prone target, you may use this maneuver by expending a charge. When you successfully make an attack against a prone target, you may choose to tear apart their armor, reducing their Armor Grade by an amount equal to your Proficiency Bonus for the rest of combat. If a target is not wearing armor or possesses the Natural Armor trait and you use this maneuver, you Maim them. Once you have used this maneuver, you may not use it again until you finish a Short or Long rest.
  • Wide Sweep - Expend a charge to use this maneuver. You swing your weapon in a wide arc, dealing 4d6 AP IV Slashing damage to each target you hit. Each target within 5 feet of you must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength Modifier or take damage. This maneuver deals double the rolled damage to a target's Poise.
  •   Special Properties
  • Armor Piercing V
  • Loud - This weapon can be heard from up to 150 feet away when used.
  • Maiming - This weapon has the potential to Maim the first target hit when rolling a critical success on an attack roll.
  • Mining Equipment - Gives advantage on any checks to obtain materials from rocks.
  • Passive Recharging - On finishing a Long rest, this weapon regains all of its charges. On finishing a Short rest, this weapon regains 2 charges.
  • Salvage Tool
  • Severe Hemorrhaging - Targets struck by this weapon must make a Constitution saving throw against a DC equal to 8 + your Proficiency Bonus + your Dexterity or Intelligence modifier (whichever is higher) or take 2d6 Bleed damage.
  •   Handling: 2-Handed

    A chainsaw-like, toothy, grinding blade runs the length of this 2-handed motorized weapon that rips apart just about anything. Its diamond-tipped teeth are built to cut through tough volcanic rock and crystalline structures while water cools the blades and the motor. More than a few mining accidents have occurred when the operator is not careful swinging it around. Slow and steady makes for a safe Kobold pack. It has been used on more than one occasion offensively. It's similar in some regards to the C&C ROM-24-CD Remote Operated Motorized Cutting Disc but its torque is higher, and as a consequence, its individual cutting power is substantially stronger. Why do the Kobolds call it a Hackensaw instead of a chainsaw? It should be obvious. It hacks things to pieces.

    Type Damage Damage Range
    Martial Melee 6d6 Slashing Melee


    Weight: 12lbs


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