Homebrew
Driven by Hunger. On it's turn, the Wendigo must use it's Consume Prey action if it can, and will only attack creatures that would make viable corpses for this action, or that attacked the Wendigo first. Keen Smell. The Wendigo has advantage on Wisdom (Perception) checks that rely on smell. Light Sensitivity. When in bright light, the Wendigo has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight. Rampage. When the Wendigo reduces a creature to 0 hit points with a melee attack, it can take a bonus action to move up to half it's speed and make a Claw attack. Regeneration. The Wendigo regains 12 hit points at the start of it's turn. If the Wendigo takes Fire damage, this trait doesn't function at the start of the Wendigo's next turn. The Wendigo only dies if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The Wendigo makes 2 Claw attacks or 1 Claw attack and 1 Bite attack. Claw. Melee weapon attack +6 1d20+6 to hit, reach 5ft, one target. Hit: 1d8+3 Slashing damage. Bite. Melee weapon attack +5 1d20+5 to hit, reach 5ft, one target. Hit: 1d10+4 Piercing damage. Tear. Melee weapon attack +3 1d20+6 to hit, reach 5ft, one target. Hit: 1d6+3+2d12+4 Slashing or Piercing (1d6+3) and Force (2d12+4) damage. Consume Prey. (Recharge 3-6) The Wendigo eats a humanoid or beastial corpse of size small to large, the Wendigo gains 2d6+4 temprorary hit points and destroys the corpse.
The hunting grounds of a Wendigo are devoid of all animal life, especially deer and wild boar.
A never ending hunger. Especially for human flesh.
None.
Tundra Forest