Dustriders
Arm-Cit SLAP-IR-8mm
Weapon
Uncommon
Mods
Accessories (No Suppressor)
Barrel
Foregrip
Gas Piston
Magazine
Sight
Stock
Underslung Attachment
Magazine Size: 20 (each D10 counts as one shot)
Fire Modes: 4d12 (Full Burst), 2d12 (Controlled Burst), 1d12 (Single Shot) Piercing Damage
Cartridge: SLAP
Maneuvers
Aimed Shot - Fire one AP IV shot as an attack with a +8 bonus to hit as an attack.
Controlled Burst - Fire a 2-round AP I burst with a bonus to hit equal to your Proficiency Bonus, as an attack.
Special Properties
Anti-Materiel - Deals +6 additional damage to Vehicle Internals.
Armor Piercing III
Bullpup - No disadvantage on attack rolls while in melee.
Heavy
Maiming - This weapon's Aimed Shot maneuver has the potential to Maim the first target when rolling a critical success on the attack roll.
Spalling - Any paneling or cover hit by this weapon spalls as the round tumbles through it, dealing 1d12 AP I Slashing damage in a 15 foot cone from the point of impact. All targets caught in the area of effect must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Dexterity modifier. A target that succeeds on its save only takes half damage. A target that fails its save takes the rolled damage.
Wallbanger - Can pierce solid structure to deal half damage to a target on the other side. Will go through up to 5 feet of structure. Striking a target through solid structure does not allow the Maiming conditions to be met. The halved damage does not apply to the Spalling feature's damage.
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload
Jamming: On a critical failure, roll a 1D10, if it lands on a 2 or less, the weapon is jammed and requires a bonus action (D&D5e) or an action point (PF2E) to clear the jam
Handling: 2-handed
Designed around the standards of Verdoyant and Orcish infantry strength, this bullpup-configured infantry rifle fires an 8mm sabot-launched armor-piercing round, and can be fired fairly easily from the shoulder if strength is sufficient. To compensate for the otherwise insane recoil, the weapon has a very long recoil buffer that causes the whole barrel assembly to retract into the furniture when firing. Its bespoke muzzle brake and barrel configuration also prevent it from utilizing suppressors.
| Type |
Damage |
Damage |
Range |
| Martial Ranged |
4d10 (Full Burst), 2d10 (Controlled Burst), 1d10 (Single Shot) Piercing Damage |
Piercing |
225/450 |
Weight: 13lbs